Power increases when this move has less PP, up to a maximum of 200.
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Inflicts regular damage. Power is determined by the PP remaining for this move, after its PP cost is deducted. Ignores accuracy and evasion modifiers. PP remaining | Power ------------ | ----: 4 or more | 40 3 | 50 2 | 60 1 | 80 0 | 200 If this move is activated by another move, the activating move’s PP is used to calculate power.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.