User charges for one turn before attacking. Has a 30% chance to make the target flinch.
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Inflicts regular damage. User charges for one turn before attacking. Critical hit chance is one level higher than normal. Has a 30% chance to make the target flinch. This move cannot be selected by sleep talk.
The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.