Prevents the user’s HP from lowering below 1 this turn.
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The user’s HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.